I am a highly experienced Cinematics Director/Lead Cinematics animator/Lead Animator with a passion for visual storytelling. Focusing heavily on producing and directing cinematic cutscenes, cinematic gameplay and in-game animations, I have worked on many AAA projects ranging from multiple James Bond titles to Disney and Blue Sky movie-tie ins. Having spent 12 years at Eurocom honing my knowledge of in-game animation, cinematography, choreography and direction, I was fortunate enough to also work in collaboration with other prominent studios, including both EA and Activision.
Taking an extremely hands on approach, I was responsible for overseeing the overall artistic vision and creative direction of all cinematic storytelling (including pre-visualisation, camera work, lighting and storyboard development) and in-game set-pieces from initial concept to shipped title. Working on multiple projects concurrently, I was responsible for all cinematic sequences – from initial casting and direction of motion capture actors through to final finished product.
Having access to Eurocom’s own motion capture studio was fantastic and enabled me to experiment with the latest technology, to direct many talented MoCap actors and to develop a a system for creating a gritty, contemporary, hand held feel to the camera work. Working closely in conjunction with other departments, plus a terrific team of animators, made my time at Eurocom an absolute pleasure.
When Eurocom sadly closed its doors for the last time in November 2012, I was ready for my next adventure. Currently I am working on my 19th title, bringing enhanced cinematics to Rare’s (Microsoft Games Studios) latest AAA project.
I have to say, working for Microsoft, albeit on a short term contract, has been pretty great so far. I’d really urge anyone considering making the move to apply to one of their studios. And as for me, where next? I haven’t decided yet, but I’m certainly up for a challenge…