Monthly Archives: May 2014

From Donkey Kong to the Silver Screen

From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics

From Donkey Kong to the Silver Screen: The Past, Present and Future of Game Cinematics

For all you cinematics enthusiasts out there, I’ve written an article for gamedev.net giving a brief overview of the subject – past, present and future. I plan on writing further articles that examine the best techniques and methods to seamlessly integrate cinematic sequences and gameplay and which allow for a truly immersive experience. If there’s anything you’d especially like to see included give me a shout!

Check it out here:

 

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KSR – a selection of shots!

2014 has been a busy, but interesting year, for me so far. After wrapping up at Rare, I did a short stint at Axis Animation and then moved on to a great movie project. I can’t reveal what I was working on at Axis or Pinewood as they’re top secret, but here’s some of what I was working on with Microsoft:

 

 

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